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Design a role-playing game using 200 words or less.

This small tabletop game design challenge exists for two primary reasons:

1) Encourage everyone to make a complete Role-Playing Game. It’s hard to work on a game, and much harder to finish one. This is an opportunity for participants to brainstorm, write, edit, playtest, and polish a game idea from start to finish.

2) To provide a collection of ideas that the community may build upon. These entries are released under the Creative Commons license to promote collaboration and innovation. It is our hope that new designers and old pros alike will use these interesting ideas and work together to expand them into something greater.

Why 200 Words?

A 200 word limit encourages creativity and demands the very best of your editing and writing abilities. While making a game in 200 words can be difficult, it’s less of a daunting commitment than editing and proofing 285 pages of rules, complete with art and layout.

Conceiving, designing, and publishing a 200 word game is a great first step toward completing larger game design projects.

This year’s challenge is over, but it will return in 2019!

Plaintext?

Visual presentation can be a large and scary problem. Very few people are masters of writing, editing, art direction, graphic design, layout, and marketing. It usually takes a village to make a game. We want participants to focus solely on the challenge of creative writing and brutal editing.

Licensing and Ownership

Each entry will be publicly posted on this page. We reserve the right to reject entries that we consider to be inappropriate or offensive.

All entries will be submitted under the Creative Commons Attribution 4.0 International (CC BY 4.0) License. More info here.

Connect with other Creators

Making and sharing a game is a great way to showcase your ideas and connect with new and more experienced game designers. Do you see a game that inspires you? The 200 Word RPG Challenge is a forge for new collaborations! Join the subreddit for discussion, collaboration, and feedback.

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