for 3-6 players SUPPLIES 1+ pencils Index cards Paper Dice SETUP You're an archaeological team in ancient ruins. One player is the Professor; going clockwise, each player has less seniority. Each describe something about the landscape, ruins, and camp. DIG DAYS Start on Day 1. Progress starts at 1. On each Day: 1) Roll dice equal to Progress. Even results are Finds. Add 1 Progress per Find. 2) Taking turns in seniority order, describe a Find, and write that on a card, until each is described. 3) Discuss these Finds. Write your interpretation of each on its card. Anyone above you can cross yours out; anyone above them can re-write it, and so on. 4) If you described none, or fewer than the Professor, describe something about the landscape, ruins, or camp. 5) Tally each player's interpretations (re-written ones count for each player who wrote them). In descending order, voice a judgement about the people who lived here. Later judgements cannot contradict earlier ones. Write them down. Go to the next Day. TURNING POINT If a Day has 3+ Finds, do not increase Progress. On future Days, subtract 1 Progress per Find. When Progress reaches 0, end the Dig.
A little game about academic power (non-autobiographical).
Our judgements die with us.