Requirements: Pen, Paper, a Dictionary One player is the GM and the rest are knights of Alphabetia. Character Creation: Open to a random dictionary page. Choose a word for your name, and choose an adjective, verb, and noun as your knight's Strengths. Sample Character: My name is Scar. I am scary, I can scam, and I have a scarf. Mechanics: The GM describes Alphabetia and knights describe their actions there. When an actions' outcome is uncertain the GM chooses a number to represent that action's difficulty. The knight rolls 1d6. If the result is above the number they succeed. Otherwise the situation worsens. If a knight's Strength applies add +1. If it applies perfectly add +2. Using a scarf to tie someone up would grant +1. Using it to protect against cold weather would grant +2. Progression: In Alphabetia, letters are the building blocks of reality. Overcoming obstacles may cause letters to drop. Knights transform letters into Strengths by spelling words. Convincing a dragon to stop eating peasants may make HUNGRY drop. A knight may take UNR and gain the Strength to run! Sample Quests: Seek the Synt-Axe: Single swings reshape reality... March of Minyons: Misspelled monstrosities menace!
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