Alarms wail. Red lights flash. Your cockpit fills with smoke. You combined into a giant robot, but it wasn't enough - the enemy's winning. You can make one last push. Shuffle a deck of cards. Everyone draws a card. You're a... Clubs: Bold & reckless... Diamonds: Logical & cold... Hearts: Empathetic & protective... Spades: Fun-loving & careless... A: Ace. 2-3: Heavy. 4-5: Newbie. 6-7: Scout. 8-9: Techie. 10-J: 2nd-in-command. Q-K: Leader. Same role? Redraw. Name: ==Present== Starting with whoever drew the highest number & going clockwise, introduce yourself. What are you doing, thinking, feeling? ==Flashbacks== Go around again, once for each Flashback. Each person picks a scene partner, then draws. Play the Flashback with your scene partner. Others can join as you go. *1st Flashback: What happened when your squad first formed? Red card: You love your scene partner. Black card: You dislike them. *2nd Flashback: What happened shortly before this fight? Red card: You shared a vulnerable moment. Black card: You had a falling out. ==Conclusion== Count the drawn cards. More red: Your squad comes back and wins. More black: Your squad is defeated. How does each person influence the outcome?
This game was inspired by Voltron, Power Rangers, & the Firefly episode “Out of Gas”. If you like it, check out Teens with Attitude, a bigger RPG that lets you explore the relationships amongst a team of teenage mech pilots (amongst other things). Http://teenswithattitude.com/