---------- The players are goblins in a shared disguise (e.g. "Baron Notagoblin"). They must work together to accomplish a GOAL (e.g. "Bake a cake for the king") with as many STEPS as there are Goblins ("Gather ingredients", "Preheat oven", etc). Goblins and GM alternate turns, until Goblins accomplish their Goal or get Busted. ---------- GM TURN The GM throws an obstacle at the Goblins. They must either DO SOMETHING!!! or take a Problem. ---------- GOBLIN TURN Players pick one: - DO SOMETHING!!! (accomplish one Step of their Goal) - FIX IT!!! (eliminate Problems) ---------- DO SOMETHING!!! - On separate cards, Goblins each write down what they want their shared goblin voltron to do. - Goblins reveal cards. - Everything happens simultaneously; GM narrates the ridiculous results. ALL DIFFERENT: Total Chaos. Goblins accomplish their aim, but gain a Problem. 2+ THE SAME: Controlled Chaos. Goblins accomplish their aim, and nothing else happens. Phew! ALL SAME: Cool Chaos. Goblins accomplish their aim, and fix a Problem in the process. FIX IT!!! - Pick 2 Problems. - FIX IT!!! - Eliminate them. (Hopefully you didn't make any more!) ---------- TOO MANY PROBLEM!!! If Goblins have 3 or more Problems at the end of their turn, they gain a STRIKE. Three Strikes and they're BUSTED!
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