You play characters near the end of childhood, whose spirits journey through the land of dreams accompanying your corporeal toy companion to its final resting place in the fabled Heffalumps Graveyard, while avoiding the clutches of the villainous China Doll, the spare-part pirate. Gain access to the graveyard by getting past the guardian, a giant black dog, Mr Sausages. He talks with a refined accent and only lets the worthiest toys in. Lay your toy to rest & mature, or refuse and stay young forever. Each player describes a treasured toy and names it. The group agrees which two skills the toy confers. For example: Teddy: Grapple, forage Action man: eagle eyes, opposable thumbs Evil Kneivel: drive, jump Robot: Logic, strength My Little Pony: ride, kick Dolly: etiquette, charm Stretch Armstrong: reach, resist wounds For any challenge the players roll 1D6 and an additional 1D6 for each applicable skill. Use the best roll as the result Fail: 1 - 3 Success: 4 - 6 Sample encounters: =========================== Buckaroo's rodeo challenge Kerplunk - the marble tsunami The snakes and the ladders Sand pit dunes Plastic dinosaur stampede Beanie baby jungle Hungry hungry Hippos Meccanno bridge Tamagotchi menagerie with transformer zookeeper Skeletors Bouncy Castle
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