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Welcome to Haven • 2019 rpg

Marek J. Kolcun • https://twitter.com/Mystael

+-------------+
|             |                     ___       ___       ___       ___       ___
|             |                    /   \     /   \     /   \     /   \     /   \
|    nature   |-------------------(     )---(     )---(     )---(     )---(     )--->
|             |                    \___/     \___/     \___/     \___/     \___/
|     [1]     | +-------------+      .         .         .         .         .
+-------------+ |             |     ___       ___       ___       ___       ___
                |             |    /   \     /   \     /   \     /   \     /   \
                |    beasts   |---(     )---(     )---(     )---(     )---(     )--->
                |             |    \___/     \___/     \___/     \___/     \___/
+-------------+ |     [2]     |      .         .         .         .         .
|             | +-------------+     ___       ___       ___       ___       ___
|             |                    /   \     /   \     /   \     /   \     /   \
|   culture   |-------------------(     )---(     )---(     )---(     )---(     )--->
|             |                    \___/     \___/     \___/     \___/     \___/
|     [3]     | +-------------+      .         .         .         .         .
+-------------+ |             |     ___       ___       ___       ___       ___
                |             |    /   \     /   \     /   \     /   \     /   \
                | individuals |---(     )---(     )---(     )---(     )---(     )--->
                |             |    \___/     \___/     \___/     \___/     \___/
+-------------+ |     [4]     |      .         .         .         .         .
|             | +-------------+     ___       ___       ___       ___       ___
|             |                    /   \     /   \     /   \     /   \     /   \
|   outland   |-------------------(     )---(     )---(     )---(     )---(     )--->
|             |                    \___/     \___/     \___/     \___/     \___/
|     [5]     | +-------------+      .         .         .         .         .
+-------------+ |             |     ___       ___       ___       ___       ___
                |             |    /   \     /   \     /   \     /   \     /   \
                |  _________  |---(     )---(     )---(     )---(     )---(     )--->
                |             |    \___/     \___/     \___/     \___/     \___/
                |     [6]     |      .         .         .         .         .
                +-------------+      .         .         .         .         .
                                     |         |         |         |         |
   Years from foundation   +---------+---------+---------+---------+---------+------>
                                    200       100       50        10      present


A village of Haven was founded.

Multiple spheres shaped life of the village.
Choose sixth sphere: magic/technology/terror/deity.

History of the village is told during 5 time periods - rounds.
During each round roll 6 dice twice:

1. consecutively write one result to each sphere
2. assign each die to a sphere

Then each player:

1. narrates, how chosen sphere influences the sphere determined by written value,
2. leads the narration to either negative (1-3) or positive (4-6) conclusion, based on assigned die value.

## Nature
How do nature and weather affect the village?
What about seasons, transportation, trade routes?

## Beasts
How they affect life in the village?
Do people hunt beasts and vice versa?

## Culture
What are local traditions, rules? What's their relation to the spheres?
How people behave to themselves and foreigners?

## Individuals
Did any individuals significantly influence the village? Why?
What were the consequences of their deeds?

## Outland
What happens beyond borders?
Describe how religions, wars, and revolutions influence the village.

## Transcendence
How is its presence manifested?
Do other spheres register, control, or crave for it?

Author Comments

I played for years as heroes and heroines. Travelled lands, cleared dungeons and visited numerous towns and villages. Then I moved forward and designed some hero-centric systems. This year I tried something different and designed a village-creation simulator into 200 words. It’s doable.


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