Pen & Paper, 1D10 & 1D6 dice.
On paper write character name, Roll 1D10 = Health Points (HP).
Roll 1D6 = Attach Element
D6 Element Attack Points (AP)
1 Earth 3 (+1 vs Ork)
2 Wind 4 (+1 vs Demon)
3 Ice 4 (+1 vs Dark Sorcerer)
4 Water 4 (+1 vs Goblin)
5 Fire 5 (+1 vs Undead)
6 Dark Magic 5 (+1 vs Dragon)
A) Roll 1D6, Draw Symbol on Paper.
D6
1 Road =
2 Fork =|
3 Forest !
4 Mountain ^
5 Town #
6 Caverns *
B) Roll 1D6 for encounter on each Map Location generated. Fight monster.
D6
1 Dark Dragon AP 9 Must Roll 1 twice. Otherwise Dark Sorcerer AP 8
2 Demon AP 7
3 Goblin AP 6
4 Ork AP 5
5 Undead AP 4
6 Skeletons AP 4
Combat
Roll 1D6, + AP & Modifier, record result.
Roll 1D6 for monster + monster AP, record result.
Compare results. If EQUAL/HIGHER attacker wins, monster killed.
If AP is < Monster wins = -1 HP.
Continue until one is killed.
Every three wins +1 AP +1 HP (10 Max ea.) to character.
Repeat A&B until you KILL Dark Dragon or loose all HPs.
I recently retired and started my indie game development studio - Art of Wargames. I’m designing a tactical level hex and counter wargame as well as a Solitaire RPG set in a low fantasy medieval Japan. I’m excited as this is my first submission to any game related contest and quite honestly a bit outside of my wheelhouse. I hope you enjoy the little game. Feedback is welcomed: samuraiwar@gmail.com