* /\//_____ __ /\//___ /\//
/\ / //\/ __/ /_ ____ _ / / ___ ___//\/ __/__ ___________ ______ _//\/
_/__\_ -/ _\ \/ / // / ' \/ _ \/ -_) __/ _\ \/ _ \/ __/ __/ -_) __/ // /
|,,| / / /___/_/\_,_/_/_/_/_.__/\__/_/ /___/\___/_/ \__/\__/_/ \_, /
|--|/ / a game you play in your sleep, made by: @StuffBySpencer /___/
/|\--/ /
/ | -- /
/ /| /
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/_________\
START:
- Introduce yourselves. You're all wizards & witches who've decided to go on a journey. Determine why, macro-level (what is the main objective of this journey?) & micro-level (what's in it for you, specifically?)
- Venture off. Roll a d6 whenever the group's conversations become stale, figure out what event happens based on the table below:
| ROLL | EVENT |
|------|-----------------------|
| 1 | enemy |
| 2 | trap |
| 3 | traveler (good) |
| 4 | traveler (bad) |
| 5 | traveler (mysterious) |
| 6 | loot |
EVENTS:
- When encountering an event, get creative with what it means & what will happen.
- Once your party has determined what exactly is going on, it's time to cast your spells (if need be).
- Each player says what spell they'd like to cast (from table) & why.
- Sleep IRL.
- Wake up, think back to your dreams.
- Consult table below:
| DREAM | OUTCOME |
|----------------|-------------------------------------|
| good dream | spell-cast success |
| bad dream | spell-cast backfire |
| no dream | no spell-cast |
| very odd dream | spell-cast confusion! |
| | (group determines creative outcome) |
- Back at the table, group discusses their dreams & resolves the situation accordingly.
- Rinse & Repeat.
SPELLS:
| ELEMENT | TRAITS |
|---------|----------------------|
| /// | electricity / energy |
| <3 | love / trust |
| ~~ | wind / force |
| o | water / adapt |
| /-\ | brain / control |
| * | light / visibility |
/\ /\
_/__\_ SLEEP-TIGHT! _/__\_
Sleep is important! This game encourages you to take proper full rests. Wizarding is hard work after all!