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Pigeon? Impossible! • 2019 rpg

Brendan Martin • https://twitter.com/3D6Mafia

You are an elite infiltration/exfiltration team composed of pigeons. 

Choose a name, a skill (e.g. explosives, hacking, wing-to-wing combat), a weakness.

Give each pigeon 3 cards. Write on each a pigeon-y action (e.g. bristling feathers, unexpected defecation). 

PM Questions

- What is your target? 
- What protects it? 
- What are you after? 

Use their answers to challenge the team.

Pigeons are small and the world is large; success requires fast, silent, coordination.

When an obstacle is encountered every pigeon will suggest a plan. The PM will secretly rank the plans (1 is best).

Each pigeon will indicate their preferred plan using a card. No other communication is allowed. Then they will secretly and simultaneously commit to a plan.

For each mission roll 1d6: 

For every pigeon on the mission;
For every pigeon that uses their skill;
If plan creator chose it;
If the plan was described using only cards. 

Subtract 1d6 for every pigeon that exposes their weakness.
 
A success is a 4+. A mission succeeds if the number of successes exceeds the plan's rank. 

If a mission succeeds the team progresses. Failures cause complications and every failure increases the next missions' success requirement by one.

Author Comments

The goal of the game was to encourage players to collaboratively and develop a new understanding of silly, arbitrary symbols. The game places great importance on coordination in the absence of ordinary communication and so encourages the creation of this pigeon pidgin.

Other titles included:

From Russia with Doves The Dirty Doves Are In Pigeon Break Three Days of the Pigeon Goldfeather 28 Beaks Later


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