Players: two plus.
Equipment: One deck of cards per player.
Each suit represents something.
Hearts: Love
Diamonds: Wealth
Clubs: Fame
Spades: Power
Jokers: Ideals
Each player describes the world their character inhabits and their character's desires and ideals.
Each player places two jokers in front of them face up.
Each player shuffles their deck the discards the top thirteen cards face down.
Each player draws a card and places it face up in front of them.
The player with the highest card starts.
That player reveals the top card of their deck. Other players discuss what this card represents.
The player has to exchange a card in front of them for the revealed card. They can't discard the revealed card.
Players can discuss the character's choice.
The exchanged card goes into the discard pile.
The turns move clockwise.
The next player repeats this.
The end: The game ends when everyone has had three turns.
Each player with two jokers draws one more card to keep.
Value each player's cards. Only the highest card of each suit counts.
Kings - thirteen
Queens - twelve
Jacks - Eleven
Numbered cards are worth their value.
Aces - One
Jokers - Zero
Players discusses if their character succeeded.
My latest project is SCRAWL, a solo RPG system. It is available for PWYW from here: https://www.drivethrurpg.com/browse/pub/3777/Slloyd14
Trying to fit a philosophical stance into a 200 word RPG was an invigorating challenge.
I immediately made another game called Nihilism. Here it is: