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PALACE RUN • 2019 rpg

Ian McDougall • https://benignbrownbeast.blogspot.com/

One player is REFEREE. Others, CHARACTERS.
REFEREE describes a ROOM.
CHARACTERS act.
REFEREE describes impact.

"d6" means "six-sided die". "d20", 20-sided.

CHARACTERS
===
Choose name, MOTIVATION (examples: see ENCOUNTERS). STAT=16.
STAT: the only stat.
CHECK: roll d20<=STAT.
(CHECK when unsure.)
Attacks auto-hit, d6 damage to STAT.
After 2+ damage, CHECK. Failure --> STAT=1.
STAT=0 --> death.
REST --> STAT=16.

ROOMS
===
d6 Room		Contents
1. Ballroom	Art
2. Bedroom	Books
3. Courtyard	Fire
4. Gallery	Food
5. Kitchen	Plants
6. SPECIAL	Water

d6 Exits	Feature
1. N-E		ENCOUNTER
2. N-S		GLINT
3. N-W		OBSTRUCTION
4. S-E		TWIST
5. S-W		Way Down
6. E-W		Way Up

SPECIAL
===
Strike when bored:
- Armory
- Jail
- Mausoleum
- Theater
- Throne-room
- Treasury
...

ENCOUNTER
===
2-in-6 whenever CHARACTERS explore, dawdle, REST, or clamor.
Flight auto-succeeds. CHECK or become lost.

d6 Encounter	MOTIVATION
1. Animals	Enrich
2. Guards	Entertain
3. Intruders	Escape
4. Nobles	Ingratiate
5. Servants	Investigate
6. Supernatural	Overthrow

GLINT
===
Follow to ENCOUNTER.
Example: orange fur --> tiger.

OBSTRUCTION
===
- Barricade
- Lock
- Secret door (CHECK locates)
- Sleeping ENCOUNTER
...

TWIST (d6)
===
1. 1 damage crossing (example: thorns).
2. Hallway: +d20 doors.
3. Oubliette: CHECK or fall (d6 damage).
4. Non-Euclidean: exits to far rooms.
5. Sanctuary: encounter-less.
6. Escape!

Author Comments

This game owes a great debt to many others, but especially:

And to all the palace and castle and estate tours I’ve ever been on.


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