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One Must Ascend • 2019 rpg

John Steadman • www.steadmansociety.com

You are a God - describe your aspects (Fire, Love, etc.) - Start the game with a pool of ten power tokens.

Take one action per turn:

War: Pick someone; your followers fight theirs. Both describe how and where.

Divine Council*

The winner rolls 2d6, the loser 1d6 - whoever rolls highest takes the difference, in tokens, from the other.

Worship: add one token to your pool.

Quest: Describe your hero and their quest and add up to three tokens to it. Any other god may describe a challenge for them to face. The questing god then describes how the hero tackles it.

Divine Council*

Hero wins - add one token from the challenger's pool to the quest.
Challenger wins - Take one token from the quest and add it to their pool.

Repeat until no more challenges are offered.
The questing god then doubles the tokens, adding them to their pool.

Ascend - Commit any number of tokens. Any god may commit tokens to cancel yours out. If any remain at the end, you win. All tokens committed are removed from play.


*All gods not involved must decide who wins, by majority. No draws allowed. The council can demand more description to decide.

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