A game about superhero duos competing to catch villains, feelings of inadequacy, and being just outside the limelight.
Hardships of Sidekicks is the focus of the game.
Resolve Trials with highest of d6 pool (start with 1)
-Easy:3+
-Hard: 4+
-Impossible: 6
Player Setup
Each player creates a Superhero and the player to their left will create that hero's sidekick.
Superhero
-Secret-Identity: -1d6
-Power-set: +1d6
-Weakness: Nullifies Hero's Powers
Sidekick
-Secret-Identity: -1d6
-Specialty: +1d6
-Life Problem: -1d6
-Stress: d6(1)
Sidekicks start with 1 Stress.
Sidekicks gain a point of Stress if:
Fail Trial
Hero has highest die
Stress die is higher than current Stress
(Make a new duo if your stress hits 6)
Example Trial:
Climb Wall
-1d6 base + Specialty(Acrobatics ) + Power(Flight) + Stress(2) = 4d6, using Hero Power and Stress to add dice.
Results: 4,2,6,3
SUCCESS but gain 2 stress. Hero die is Highest + Stress die Higher than current Stress
GM Setup:
Create villain
Create Challenges:
-Clues (plot-hooks)
-Leads (side-arcs)
-Revelations (about characters)
-Stakes (Sidekick)
Therapy Sessions:
Recover 1 Stress by roleplaying scenes to cover *each* of these Therapy Talking Points: Recurring / Recent Issue, Relationship Dynamic,Criticisms and Olive Branch
This is about creating the feeling of having too many responsibilities and always having someone better around. In this game, Sidekicks run the show but don’t get the credit they deserve. The point of the game is to illustrate what it feels like to be this kind of person in the world and highlight how we cannot get along without these unsung heroes.