____ _____ ______ (Tm)
/\ _`\ /\ __`\/\__ _\
__ _\ \ \/\ \ \ \/\ \/_/\ \/
/\ \/\ \ \ \ \ \ \ \ \ \ \ \ \
\ \ \_\ \ \ \_\ \ \ \_\ \ \ \ \
\ \____/\ \____/\ \_____\ \ \_\
\/___/ \/___/ \/_____/ \/_/
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Congratulations on your purchase of the Use Dice on Table (Tm) role-playing system!
To begin, designate one user to be the CONSOLE MASTER (CM). The rest are PLAYERs.
Each PLAYER describes [a place to visit, a trinket to find, a character to meet]
Each PLAYER writes [a description of themselves, 3 items from their past]
Each PLAYER is TRAINED in two of the available commands.
Each GAME contains 6 puzzles, one solved with each command.
When all puzzles have been solved, the game is over.
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*Forest Clearing*
You are standing in a forest clearing.
Sunlight filters in through the trees onto the large metal grate in the ground before you.
There are paths leading NORTH and EAST.
>help
The available commands are:
*GO* a direction or through danger
*LOOK* at your surroundings
*TALK* to other characters
*USE* one object on another
*ATTACK* the monsters of this land
*THINK* about a puzzle or your mysterious past
Ex. ["GO (place)", "THINK (thing)", "USE (object) on (object)"]
When a PLAYER acts, and the outcome is unclear, USE d4 on Table (d6 if TRAINED):
If the roll is less than 3: Failure
***When PLAYERs act, they may speak only in commands***
>exit
Inspired by my love of old text-based adventure games.