ENVOY is a game about persuasion, cultural perceptions, and getting what you want. You will need: - 3+ players - tokens (coins, marbles) One player is the Envoy, a human sent to understand an alien world. The others are representatives of the alien culture. Each should have different ideas: representatives have agendas. Take three tokens and decide on yours. On the Envoy's turn: recount what you know about the alien culture. Then, ask one question. All other players may bid favor tokens; whoever bids highest answers. On a representative's turn, choose one: - Give the Envoy a gift. Describe it, and what it cost you. Take one favor token. - Show the Envoy around. Tell them one detail about the world. Pay one favor token. - Bribe another player. Give them two favor tokens and tell them one detail about the world you want them to agree upon. - Undermine another player. Describe how you discredit them and trade favor tokens. - Contradict something. Pay all of your favor tokens (3+) to change one thing the Envoy knows. After ten rounds, the Envoy returns to Earth to disseminate their understanding of this culture. Human perceptions are hard to change; whatever understanding prevails is set in stone.
Author did not add any comments.