The Master reads this to themselves, hidden from the Apprentice. Years ago, your master betrayed you. Find Apprentice to use in enacting vengeance. - List preparatory missions. - What if you are discovered by your target? - How will you get Apprentice on your side? Ask: Living situation, aspirations, foe/rival? Master has 4 dice in the Forms: Circle/Triangle/Rectangle. Apprentice has 0. Your target will have 6. Name a Form to describe actions. "I CIRCLE around them," "I make a TRIANGULAR three-pronged attack," "I open the SQUARE chest." - Master declares difficulty (1 - 5). - Actor rolls Form's dice (d6), Master rolls extra dice for advantage. - Narrate success per die > difficulty. - New understanding demonstrated, # Dice < 6: Master may award die. Before a mission, train through example. Once ready, light the Cambra Root to control Apprentice. Lead to next objective. Frame as safely honing skills through "vision quest." - Snap fingers to awaken, send on mission. Help when necessary, then disappear. - Mission accomplished, snap fingers to put them under. Take them home to sleep. - Explain away any signs their "vision" was real. Accompany Apprentice on final mission. As you take revenge, Apprentice realises what you've done. Fight, die, or escape and the cycle repeats.
I was inspired by the classic kung fu movie trope of the obtuse Master teaching the clueless Apprentice to wax-on-wax-off. I liked the dynamic of one person knowing so much and trying to get another to understand what they’re teaching them.