The fictional gods have a meeting every week, often in a casino or the center of some terribly old star. Once there, they discuss the particulars of their existence, defining and redefining themselves by playing a game with mortal lives. A game for 3- 5 players: Create a scene by marking a large square on a table. Place two stones inside the scene, and three outside. Players decide what the distance between stones represents. Perhaps distance represents distance. Perhaps distance represents love. On a player's turn, they attempt to describe the current scene. This player then changes the scene in accordance to the god they've chosen to embody. God of Self: In 1 - 2 words, define what 1 stone represents. (Shoemaker, New-York Hope) God of Others: In 1 - 2 words, define a relationship between 2 stones. (Parents, Strangers, Enemies, Friends) God of Chance: Switch the position of 2 stones. God of Decision: Move a stone anywhere in the scene. God of Chaos: Redefine what distance between stones represents. Once a cycle of turns has ended, place a new stone onto the board. After 3 cycles, take turns removing stones, explaining each one's ultimate fate.
Author did not add any comments.