You play activists fighting the system. Collaboratively establish the setting and let it breath in play. Choosing who's next ends your turn. Everyone gets their turn before anyone can go again. 2+ rounds of posts on setting PUBLIC SUPPORT @ start: 30 Players choose name, specialty, secret. Resolve: 8, location: street. ACTION RESOLUTION Post your plan Predecessor posts situation surrounding action and sets impact/risk (low:1 - high:5) Ask PCs (same location) for support Predecessor rolls d10. If < chance : SUCCESS, else FAILURE On odd roll: TROUBLE LOCATION ACTION CHANCE SUCCESS FAILURE TROUBLE STREET change public #support+ lower public #impact enter opinion #(relevant)specialities+ support by interrogation #shared secrets impact+evidence (volunters, (used up) then predecessors) aid escape enter interrogation INTERROGATION (private. predecessor is interrogator, polls PCs total #implications) rat-out 3+2*#implicated+ enter STREET enter CAMP lower resolve +4*#secrets given- by CHANCE -#implictions on file persevere 3 " " " CAMP collect like c.p.o. gain evidence lower evidence (value=roll) resolve -2 +1 to resolve share secret 0 both gain +1 resolve escape resolve+impact enter street evidence lost lower resolve -2 No resolve, narrate death. Public support at 0: win All in camp: loss, everyone narrates ending.
please view the text so there are no automatic line breaks, outerwise the columns of the table will be impossible to make sense of.