You play activists fighting the system.
Collaboratively establish the setting and let it breath in play.
Choosing who's next ends your turn. Everyone gets their turn before anyone can go again.
2+ rounds of posts on setting
PUBLIC SUPPORT @ start: 30
Players choose name, specialty, secret. Resolve: 8, location: street.
ACTION RESOLUTION
Post your plan
Predecessor posts situation surrounding action and sets impact/risk (low:1 - high:5)
Ask PCs (same location) for support
Predecessor rolls d10. If < chance : SUCCESS, else FAILURE
On odd roll: TROUBLE
LOCATION ACTION CHANCE SUCCESS FAILURE TROUBLE
STREET
change public #support+ lower public #impact enter
opinion #(relevant)specialities+ support by interrogation
#shared secrets impact+evidence (volunters,
(used up) then
predecessors)
aid escape enter
interrogation
INTERROGATION (private. predecessor is interrogator, polls PCs total #implications)
rat-out 3+2*#implicated+ enter STREET enter CAMP lower resolve
+4*#secrets given- by CHANCE
-#implictions on file
persevere 3 " " "
CAMP
collect like c.p.o. gain evidence lower
evidence (value=roll) resolve -2
+1 to resolve
share secret 0 both gain +1
resolve
escape resolve+impact enter street evidence lost lower
resolve -2
No resolve, narrate death.
Public support at 0: win
All in camp: loss, everyone narrates ending.
please view the text so there are no automatic line breaks, outerwise the columns of the table will be impossible to make sense of.