Players take role of a Psychotherapist and a Client. CHARACTER CREATION: Psychotherapist: Attitude - Choose 1 and roll for 1 (reroll doubles) Problem - roll for 1 Client: Problem - roll for 2 (reroll doubles) Keep results hidden. ATTITUDE 1 - Amicable 2 - Reserved - 3 - Positive -- 4 - Realistic ++ 5 - Unconventional 6 - By-the-book + PROBLEM 1 - Addict -- 2 - Anxious 3 - Paranoid - 4 - Depressive + 5 - Somatic 6 - Anti-social ++ GAMEPLAY Roll D6 to establish number of sessions. Roll D3 before the session to see how many rounds it lasts. Each round, psychotherapist and client roll-off a D6. Apply modifiers, where each "+ " adds 1 to score, "-" subtracts 1. Compare results. Role-play using attitude and problems. Keep track of win/lose score. After the last round, sum the score. Session is: - successful (therapist won) - remove one random problem from client - unsuccessful (client won) - add one random problem to client - no progress (draw) - stays the same. AFTER EACH SESSION Roll D6 and modify result by +1/-1/0 if the session was successful/unsuccessful/no progress respectfully. If result is 3 or lower, add another random problem to therapist. If therapist has more problems than client - switch roles. GAME GOAL: Resolve all client problems. BONUS: Name each other's problems.
Thanks to Duke Sammael and Dorian for suggestions and proofreading. Special thanks for all my clients and colleagues, for inspiration and ideas - you know who you are (wink, wink).