Players take role of a Psychotherapist and a Client.
CHARACTER CREATION:
Psychotherapist:
Attitude - Choose 1 and roll for 1 (reroll doubles)
Problem - roll for 1
Client:
Problem - roll for 2 (reroll doubles)
Keep results hidden.
ATTITUDE
1 - Amicable
2 - Reserved -
3 - Positive --
4 - Realistic ++
5 - Unconventional
6 - By-the-book +
PROBLEM
1 - Addict --
2 - Anxious
3 - Paranoid -
4 - Depressive +
5 - Somatic
6 - Anti-social ++
GAMEPLAY
Roll D6 to establish number of sessions.
Roll D3 before the session to see how many rounds it lasts.
Each round, psychotherapist and client roll-off a D6.
Apply modifiers, where each "+ " adds 1 to score, "-" subtracts 1. Compare results.
Role-play using attitude and problems. Keep track of win/lose score.
After the last round, sum the score. Session is:
- successful (therapist won) - remove one random problem from client
- unsuccessful (client won) - add one random problem to client
- no progress (draw) - stays the same.
AFTER EACH SESSION
Roll D6 and modify result by +1/-1/0 if the session was successful/unsuccessful/no progress respectfully.
If result is 3 or lower, add another random problem to therapist.
If therapist has more problems than client - switch roles.
GAME GOAL: Resolve all client problems.
BONUS: Name each other's problems.
Thanks to Duke Sammael and Dorian for suggestions and proofreading. Special thanks for all my clients and colleagues, for inspiration and ideas - you know who you are (wink, wink).