1-Deck Cards
1-D20
You're playing pilgrims fleeing a catastrophe, towards a promised land. The exact setting is up to players.
First player draws a card and places it face-up. This card is the first character. Choose a name and two adjectives (Strong, Cowardly, Peace-maker) Record on card.
The next person will draw a card and do the same thing. The suit of the card will determine second characters relationship to the first.
Heart: Romantic
Spade: Familial
Diamond: Rival
Club: Friend
Players make 10 pilgrims.
The Journey:
Roll the die and record the number. After the die is rolled, draw a card and detail a scene based on the suit.
Heart: Bond: Place two cards next to each other. Write the nature of the bond.
Spade: Catastrophe: Draw another card. A character matching its suit dies.
Diamond: Doubt. Draw another card. A matching character becomes disillusioned and leaves.
Club: Toll: Draw another card. A matching character is transformed. Write a new adjective.
Ace: Add a new refugee.
If all characters leave, the journey's a failure.
Game ends when the sum of the rolls reaches 100. They reach the promised land. Was it everything they hoped? Was it worth it?
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