"War has obliterated everything but humanity."
You represent one of the last remaining cities on a wasteland desert.
Resources are short. Think fast.
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OUR AGREEMENT:
- It is ensured your right:
To survive.
To protect yourself.
To fair trading.
- Tyranny must be abolished.
- Civilization must prevail!
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Preparation:
- A AGREEMENT Keeper must be appointed to mediate conflicts and keep track of CIVILIZATION's health.
CIVILIZATION is 1.
- Players:
- Rate (from 1 to 10) their community's:
POPULATION ( )
PROTECTION ( )
- Describe what unique RESOURCE their community is capable to CRAFT (water, food, oil, PROTECTION, POPULATION, etc.).
Write down these RESOURCES for every city (starting value = 0).
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Round sequence:
Crafting turn:
- Players can CRAFT 1 D10 points each round.
Trading turn:
- Freely negotiate and exchange RESOURCE, POPULATION, or PROTECTION points in 60 seconds.
RESOURCE points can't be transformed.
Aftermath:
- All Players:
- CONSUME..: At least 1 point per RESOURCE each round (1 extra for every POPULATION point above 10).
- LOSE.....: 1 POPULATION point for every resource bellow 0.
- DIE......: If POPULATION = 0.
- Keeper:
- INCREASE.: CIVILIZATION by 1;
- BURN.....: 1 CIVILIZATION point when communities die.
- GAME OVER: When CIVILIZATION = 0.
Anytime:
- STEAL.......: 1 RESOURCE point from communities with lower PROTECTION then yours (burn 1 POPULATION point).
Repeat round sequence.
Road warriors in leather, car chases, graphic violence, and warlords are overrated.