They came in a deadly whirlwind of steel and spell, annihilating all within the catacombs. In the aftermath, you awoke, gaining sentience from residual magic they'd left behind. Battered and frail, you creep forth. Stitched is a game for 1-5 players and a GM. You'll need 8d4, 4d6, 2d12, and 1d20. The GM uses a pile of counters. The Stitched You are undead, weakened but sentient after tomb raiders invaded your dungeon home. You begin with 1d6 to represent your abilities. As you hunt, you'll gain dice, allowing you to attach them to your growing form by spending two similar dice: 2d4 = 1d6, 2d6 = 1d12, and 2d12 = 1d20. Each die represents a different amalgamation of necrotic flesh with a shared consciousness. Playing the Game The GM sets the scene, then players take turns describing their actions. Roll the dice. A 4 or more indicates success. A 1 is an injury: split the die or remove it if it's a d4. The GM can increase the difficulty by 1 by giving a player a token. A player can spend 2 tokens to gain 1d4. Reap the Flesh!
A tip of the hat to Jason Morningstar’s “The Skeletons,” published by Bully Pulpit Games.