You awake to the sound of a scream. Was it your own? It's dark, but slowly your eyes adjust. You and your friends are in a dark basement. A thick wooden door lies before you. You find a rusty key. You'll need their help. Work together to escape before the clock strikes midnight. One person is the DM. Get a deck of playing cards and take out one joker. Shuffle it into the top X cards where X is the number of players. Deal each player 3 cards. Players holding jokers are corrupted. DM picks a player to face each obstacle. At each obstacle: - Everyone draws one card (Time ticks on) - Player announces method to tackle obstacle - DM announces difficulty - Player selected asks for help (But who can you trust?) - Player and helpers discard any number of cards (Jokers can't be discarded) - Add the value of all cards discarded vs difficulty (Face cards = 10) o Success: Player and Helpers draw a card o Failure: Discard cards from deck by amount of loss - Helpers exchange one random card with player (Corruption spreads) If the deck runs out, the clock strikes midnight and all players lose. Only non-corrupted players who escape win.
Special Thanks to Tony Tran for proofreading, brainstorming, and letting me know this contest existed in the first place!