Players play the role of a feral dog. Players draw three cards and pick a character (only one of each). Brute - Subdues any man or dog Smart - Opens unlocked doors, plays dead Mobile - Faster than anything, climbs Scrappy - Starts with 6 cards. Charms humans. Difficult actions not in your character niche require a check (ie, killing another dog, escaping gunfire). GM draws a card, and player must discard enough cards to match or exceed it (facecards = 10; aces = 1). Nearby PCs can play a card to help. Drawn cards go to discard pile that's shuffled back in whenever players get food. 1 food = draw 1 card No cards = dead dog For GM: Before play, lay out grid of 12 cards. Each is an urban block. On face cards, lay another. King - Armed man; hunts humans not of his suit Jack - human corpse (8 food) Queen - burning ruins Joker - water Value indicates amount of item Hearts - hidden food Spades - pack of hungry dogs Clubs - unarmed humans Diamonds - park/lot Other dogs and humans may be friend or foe. Humans hunt maneaters. Remember that PC dogs: -can't read -see black and white -have dog's nose and hearing -understand body language, not words
My goal was to create a game with enough depth for multiple sessions, and a bit of setting material to get things started. The great thing is, most of us know enough about dogs to improvise from there!
I imagine this game playing little bit like an old school dungeon crawler. There’s some basic resource management, and even a chance of factions developing if you use the city generator.
I blog about OSR stuff at gorgomormo.blogspot.com