You are a dashing and noble thief. Describe yourself. Embellish everything. Use a deck of playing cards, remove the faces and aces. Cards are rooms. Place the Ace of Diamonds. That room has The Prize. Place face-down cards in rows of 3 beneath the Ace. 5 rows is a good size. Start below the last row, any column. Whoever politely refuses to go first the most, goes first. You get one move per turn, orthogonally. When you move into a room, turn it face-up. Describe the danger. To move out of a room, roll 2d6 higher than the number. Rolling under is a suave failure. Regardless, gesture politely to a thief who hasn't gone this round. They go next. You all are honorable thieves. Everyone in a room rolls when anyone rolls. Narrate how you graciously assist. If anyone succeeds, each may leave at their next opportunity. Take The Prize by entering a room with it, or by starting your turn in a room with it. If you have The Prize and fail a roll, you still move, but drop The Prize behind. Damn. Leave where you entered with The Prize to win. Be ruthlessly polite and politely ruthless.
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