7sins You will all die sinners or win through Redemption. You're holding hostages in a bank heist and rigged a time bomb for 1 hour, this isn't going to be easy. Set the timer. Escape or die. ======== Character creation. ======== Name: Roll 19d8, adding 1 point to the characteristics in the following chart based on those rolls: Roll - Characteristic 1 - Pride 2 - Gluttony 3 - Envy 4 - Lust 5 - Sloth 6 - Wrath 7 - Greed 8 - Redemption ======== Conflict Resolution. ======== When faced with conflict, like shooting someone or seducing cops, the GM may simply say you succeed or fail. Or they can create an "Opportunity." ======== Opportunity. ======== GM will state a Sin this conflict relates to. The player may either concede, thus failing automatically but simultaneously losing 1 point in that Characteristic and gaining 1 point of Redemption. Or they can roll a d8. Rolling a 1 or below their Characteristic score gives a critical success with spectacularly good results. Rolling an 8 is a critical failure. You may die. Anything in between gives an expected but average result. ======== Dying and Ascension ======== If a character dies, immediately roll a d8. Rolling their Redemption or below means they ascend, otherwise they are judged unworthy.
I’m hoping for very interesting characters.