A game for 1-2 players. You were a minion of a Super-Villain, but now reside in a secure holding facility. You are being questioned. Write your answers in a journal, or confess to an observer. Section 1: You and the Villain Answer all questions: * What is your name? * What did the Villain give you that you didn't want, but had to take? * What is your role within the Villain's organization? * Why do you love the Villain, and how did you let them know before the mission? Section 2: The Failed Mission Answer all questions: * What was the Villain's target for this Mission? * Was the Villain planning to Take, Destroy, or Ransom the target? * You were responsible for the next step in the plan. What was it? * How did you partially succeed? * How did the Villain make it clear that you failed? * How did you get caught, while the Villain escaped without consequence? Section 3: Years pass, the Villain returns Answer all questions: * Do you still love the Villain, despite their flaws? * Would you go on another mission for them? If so, state how you would improve things. Repeat Sections 2 and 3. You still fail.
Villain’s Narcissism was my attempt to build a game out of a very very personal experience – that of growing up with a loved one with narcissistic personality disorder. I was struck at how the cinematic portrayal of supervillains and their emotionally abusive relationships to their lackeys seemed to mirror my own experiences. You may find a more formalized version of the game at http://berdandy.com/