Name your character, describe car and outfit, and prepare to race the mountain passes of Japan.
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Make a race course with the numbers -10 to 100.
--- < Preparation > ---
Roll -d10 for starting position. Draw 3 action cards.
Gear determines the speed: zero, d4, d6, d8, d10, d12, d20.
--- < Round > ---
To start each round, the player in last place picks two dice to roll the crash number.
Players go from first to last. Roll speed to break ties.
- Draw one action card, play one, gain effect this turn. (Shuffle discard pile when no cards are left)
- (optional) Shift gears one step.
- Roll and move.
First to 88 wins.
If you roll the crash number, you lose. If you roll higher and odd, take damage equal to the roll. 55 damage - you lose.
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Players make action cards before the game and vote on them.
--- < Examples > ---
Skill: Roll twice, take higher.
Nitrox: Double speed.
Handbrake: Roll twice, take lower.
Midlane: Can't be overtaken.
Oilslick: Your speed is a crash number for everyone behind.
Ram: Deal speed in damage to the car in front.
Buff: Remove 5 damage.
Lucky: Can't crash.
Safety: Increase the crash number by 5.
Trickster: Discard and redraw your hand.
Thanks for making this.