Player Characters (PCs) wake up with amnesia. An Evil Mastermind (EM) has captured them, and will test them against dangerous challenges, deadly traps, and hard choices in a life-or-death game. PCs begin with two Protagonist Points and one memory - "My name is ______". Write this down. When challenged, PCs roll a d6. 6 = Success, recover a memory. 4-5 = Success. 2-3 = Failure, suffer an injury. 1 = Failure, lose a memory. If one PC is challenging another, the challenger rolls. Define what "success" and "failure" mean before the roll. Any player can spend a Protagonist Point to re-roll any die once, including forcing other players to reroll. PCs are awarded Protagonist Points after betraying another PC, causing them to suffer an injury or lose a memory. When a PC recovers a memory, they write down the memory. When a PC loses a memory, they cross it out. When a PC has no memories left, they die. When a PC has suffered 5 physical injuries, they die. When a PC has regained 5 memories, they will remember how to escape the deathtrap. They must succeed at one final challenge to escape...but what kind of person have they become?
Thanks for reading! I was inspired by movies like the Saw series and games like the Zero Escape series to create a tabletop game about searching for one’s identity while surviving a life-or-death game.