At the beginning of the game each player rolls 5 times and adds these words to their "Word Bank". They can use them at any time during an encounter. Players can use as many words as they want so long as they exceed or match the target number.
The GM rolls 5 times from a separate table and does the same. They use those words to establish the encounter and roll a D6 to establish the difficulty (6's are rerolled).
The difficulty of the encounter will determine the number of words to use: Easy 1, Medium 2, Difficult 3, Hard 4, Impossible 5
Use those words to talk about how the characters resolve the encounter.
When the GM is out of words the person on the right of the GM becomes the new GM. Players reroll up to 5 words. Play continues until everyone was GM once.
Player Bank
Quit
Caught
Yelp
Run
Dash
Jump
Fight
Parley
Give
Take
Push
Climb
Make
Use
Find
Feel
Look
Know
Go
See
GM Bank
Burn
Lose
Destroy
Steal
Harm
Crash
Ruin
Evil
Hate
Army
Numerous
Single
Dismembered
Bash
Greedy
Tight
Blast
Gang
Ignorance
Drown
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