Learn Go. Play. Half to 3/4 of the way through the game, pause. Hold peace talks and negotiations. Each player rolls a d6 for a Secret objective. 1. Randomly select a personal enemy. 2. Get the captured stones released. 3. Gain control of another formation on the board. 4. Grow your territory by placing stones on the board. 5. Secure a Trade route. Gain a right-of-way from every player the route passes. 6. Make your own. Each player chooses a formation on the board. That is their army, tribe, or geographic region. Deal a card from any deck, Magic, tarot or standard playing cards. Take turns introducing yourself, using your card and area on the board. Then roll a die publicly, odd you are loyal (to the color your formation is made from) even you are treacherous. Then secretly roll a die. Loyal players have only a 25% chance of choosing to betray their color and only to secure their secret objective. Treacherous players will stay loyal 25% of the time. The other 75% they can betray if they want. Start negotiations. The war isn’t over. In turn order if you chose, you may place a stone.
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