Learn Go. Play.
Half to 3/4 of the way through the game, pause. Hold peace talks and negotiations.
Each player rolls a d6 for a Secret objective.
1. Randomly select a personal enemy.
2. Get the captured stones released.
3. Gain control of another formation on the board.
4. Grow your territory by placing stones on the board.
5. Secure a Trade route. Gain a right-of-way from every player the route passes.
6. Make your own.
Each player chooses a formation on the board. That is their army, tribe, or geographic region. Deal a card from any deck, Magic, tarot or standard playing cards.
Take turns introducing yourself, using your card and area on the board. Then roll a die publicly, odd you are loyal (to the color your formation is made from) even you are treacherous. Then secretly roll a die. Loyal players have only a 25% chance of choosing to betray their color and only to secure their secret objective. Treacherous players will stay loyal 25% of the time. The other 75% they can betray if they want.
Start negotiations. The war isn’t over. In turn order if you chose, you may place a stone.
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