A game for a GM and 4-6 players who play members of a stone-age tribe, hunting, finding shelter, and fending off attacks from rival tribes. All in-character dialogue must be spoken in the tribe's Tongue. Write a syllable on an index card each. All words in the Tongue must be formed from these syllables. To define a new word in the Tongue, declare the word in English. Roll. 1-2: You fail to communicate. Nobody may attempt to define that word again. 3+: Pick a number of the syllables equal to at least its English syllables to form the new word, and write it on an index card. Everyone can now use it. 5+: Also define a new syllable. When you attempt something new, e.g. making a spear, or creeping up on a wolf, roll. 1: this action is Taboo. You fail and nobody may attempt it again. 2-5: only you may attempt this action. 6: all the Tribe may attempt this action. To attempt a defined action, roll. 1-2: You fail. The GM will describe what complication arises. 3-5: you succeed, but the GM will describe a compilation or hard choice. 6: you succeed.
Inspired by Nanoworld and Questlandia