To be used with any RPG: Exploits: To use an exploit, declare it, pay its cost, and roll a d12. You successfully use the exploit if you roll 12 minus your remaining EP. An exploit can only be used when its triggering event takes place. Name (Cost) Trigger Effect Exploit Points (EP): Begin each game session with 1 EP. When you “Fail” in game, roll a d12. On a 12, you gain an EP. Critical failures automatically earn an EP. List of Exploits: Show me the dice! (1) The GM is making a hidden roll. You get to watch the GM roll. What does the scanner say!? (1) None You learn one statistic about a subject. Oops, used the wrong dice (2) You’ve rolled your dice Reroll your dice and take the second result. Did I do that? (3) You did something. You did not do that. I forgot to add in my bonuses! (3+) You’ve rolled your dice Roll a d12, add the result to your roll. For every 3 EP you spend, roll another d12. Hey, look over there! (4) You’ve rolled your dice, but before you hear the result Put the number you want on top.
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