Required: poker deck, d10
Your interdimensional ship is broken and you have no control over your destination. You must fix it with local materials.
Shuffle, lay deck face-down. Take turns clockwise.
On your turn:
Turn over the top card. Describe a detail of this world:
Clubs: botanical.
Diamonds: geological.
Hearts: zoological.
Spades: dangerous.
On a number card, roll.
If you roll:
Higher, keep the card as a success. What have you found?
Equal, you’ve found a crucial component! Set these aside.
Lower, discard as failure.
1, critical failure! Describe the setback. Next player must address it.
On a face card, you must negotiate with a local. Narrate or role-play this.
Jack(11): Devil’s bargain. Win, but treat the next failure as if they rolled 1. If they did roll 1, lose highest-value success instead. Describe how.
Queen(12): Judgement. If you have more successes than failures, win. Otherwise, lose. If equal, judgment postponed until after next turn.
King(13): Winning requires a sacrifice. What is asked of you? Is it worth it?
When combined successes equal 20, any player may jump the party to a new world. Reshuffle, excluding crucial components. Start over.
Win: jump with 5 crucial components.
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