Required: poker deck, d10 Your interdimensional ship is broken and you have no control over your destination. You must fix it with local materials. Shuffle, lay deck face-down. Take turns clockwise. On your turn: Turn over the top card. Describe a detail of this world: Clubs: botanical. Diamonds: geological. Hearts: zoological. Spades: dangerous. On a number card, roll. If you roll: Higher, keep the card as a success. What have you found? Equal, you’ve found a crucial component! Set these aside. Lower, discard as failure. 1, critical failure! Describe the setback. Next player must address it. On a face card, you must negotiate with a local. Narrate or role-play this. Jack(11): Devil’s bargain. Win, but treat the next failure as if they rolled 1. If they did roll 1, lose highest-value success instead. Describe how. Queen(12): Judgement. If you have more successes than failures, win. Otherwise, lose. If equal, judgment postponed until after next turn. King(13): Winning requires a sacrifice. What is asked of you? Is it worth it? When combined successes equal 20, any player may jump the party to a new world. Reshuffle, excluding crucial components. Start over. Win: jump with 5 crucial components.
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