Every land has a place that should be forgotten, today you'll reopen old wounds and set foot where none should. One of you will take a role of Narrator telling the story of this venture, the rest will play parts as characters within It.
All players roll d6, one with the lowest value is a Guide who draws the map with 6+d6 rooms, others roll d4 for their Purpose, player on the left describes a:
1 | Person
2 | Object
3 | Beast
4 | Place
...you're there to find, you decide why. Player on the Guide's left describes how he knows the place.
Each player rolls d6 for each attribute:
| | How many...
Body | strength, agility | ...hits you can take
Mind | wisdom, intelligence | ...die you can reroll
Senses | hearing, sight, intuition |
Describe who you are, pick three skills you have and two items you took with you.
To check an outcome of a risky situation roll d6, if you roll below closest related attribute you succeed. Otherwise you fail and suffer adequate consequences.
Subtract 2 from attribute for this test for each:
| No skill for action
| No tool for action
| Action is very complex
Damage | Weapon
1 | None
2 | Any
3 | Monster
I can’t believe I made It in time.