Every land has a place that should be forgotten, today you'll reopen old wounds and set foot where none should. One of you will take a role of Narrator telling the story of this venture, the rest will play parts as characters within It. All players roll d6, one with the lowest value is a Guide who draws the map with 6+d6 rooms, others roll d4 for their Purpose, player on the left describes a: 1 | Person 2 | Object 3 | Beast 4 | Place ...you're there to find, you decide why. Player on the Guide's left describes how he knows the place. Each player rolls d6 for each attribute: | | How many... Body | strength, agility | ...hits you can take Mind | wisdom, intelligence | ...die you can reroll Senses | hearing, sight, intuition | Describe who you are, pick three skills you have and two items you took with you. To check an outcome of a risky situation roll d6, if you roll below closest related attribute you succeed. Otherwise you fail and suffer adequate consequences. Subtract 2 from attribute for this test for each: | No skill for action | No tool for action | Action is very complex Damage | Weapon 1 | None 2 | Any 3 | Monster
I can’t believe I made It in time.