one be *stonemaster*. others be tribe. use stones. four sides. find shelter, food, water. keep fire. protect tribe. **hunter** say hunter name. choose one: *strong* (hit, lift, run long) *deft* (throw, jump, run quick, climb, ambush) *wise* (smell, craft, talk, trade, heal, fire) *choose one:* wood-weapon, stone-tools, heal-herbs. one four-side-stone each. hunters have four bloods. **when hard** roll one stone. skill or item, one more, keep high. when harder, one less. when no stone left, roll two, keep low. *one:* very bad. take blood, items break, danger. *two:* hunter not do it. *three:* hunter do it. *four:* very good. **when fight** attacker roll one stone. skill or item, one more. *three:* one blood. *four:* two bloods. when no weapon, four: one blood. no blood: death. **danger** *small-beast:* no stone, one blood. *beast:* two stones, keep low, three bloods. *other tribe hunters:* one or two stones, four bloods. *big beast:* one stone, four bloods. *claws and teeth:* two stones, keep high, twice-four bloods. *hairy and horns:* two stones, keep high, thrice-four bloods. *cold, hunger:* take bloods. **good** rest to heal or use heal-herbs, one wound. roll *wise*. shaman can give amulets. reroll once. when reroll be one, amulet doomed, danger, despair.