one be *stonemaster*. others be tribe.
use stones. four sides.
find shelter, food, water. keep fire.
protect tribe.
**hunter**
say hunter name.
choose one:
*strong* (hit, lift, run long)
*deft* (throw, jump, run quick, climb, ambush)
*wise* (smell, craft, talk, trade, heal, fire)
*choose one:* wood-weapon, stone-tools, heal-herbs.
one four-side-stone each.
hunters have four bloods.
**when hard**
roll one stone.
skill or item, one more, keep high.
when harder, one less.
when no stone left, roll two, keep low.
*one:* very bad. take blood, items break, danger.
*two:* hunter not do it.
*three:* hunter do it.
*four:* very good.
**when fight**
attacker roll one stone. skill or item, one more.
*three:* one blood.
*four:* two bloods.
when no weapon, four: one blood.
no blood: death.
**danger**
*small-beast:* no stone, one blood.
*beast:* two stones, keep low, three bloods.
*other tribe hunters:* one or two stones, four bloods.
*big beast:* one stone, four bloods.
*claws and teeth:* two stones, keep high, twice-four bloods.
*hairy and horns:* two stones, keep high, thrice-four bloods.
*cold, hunger:* take bloods.
**good**
rest to heal or use heal-herbs, one wound. roll *wise*.
shaman can give amulets. reroll once. when reroll be one, amulet doomed, danger, despair.
inspirations: