The starship Basilisk is crippled and venting atmosphere. The crew try desperately to repair her before the starship Hukatis returns to finish them. Place 4 d6s on the table with the 1 side up. Each time a player takes a significant action such as repairing or using a major system reroll the d6 with the lowest face up value. On a 6 another problem arises related to a major system (roll a d6). (Eg: fried circuits, ruptured hull, damaged power conduit, injured crewmembers.) After every 4 actions increment the highest (non-6) die. When the total shown on the dice reaches 20+ the Hukatis returns and attacks. Reset all four dice, then continue as before but roll twice after each action. If the total reaches 20+ the Basilisk is destroyed. Actions: roll a d6, succeed on 3+ Major systems: (1) Life support -must be repaired within 4 rounds (2) Reactor -required for engines, weapons & shields (3) Engines -use successfully 3 times to escape (4) Weapons -use successfully on Hukatis 3 times to destroy it (5) Shields -roll only once after each action while active (6) Escape Pods -abandon ship! Each system starts broken. A system cannot be used twice consecutively.
It was an interesting challenge trying to fit it into 200 words. It ended up a little more mechanically heavy than I had originally intended but overall I’m happy with it. Thanks for reading!