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Dodgy Gods: A Game of Tricksters and Trouble • 2017 rpg

Alberto Muti • no link

Create your Gods - each choose:
1-2 purviews: war, wisdom, spring, law, etc. One god takes “Trickster”.
2-3 attributes: qualities, items, servants.
1-2 weaknesses: naive, proud, greedy, etc. 

Create your World:
Your purviews, combined, are the natural order - what is important and just. Together, describe your world. 
Trickster, describe 2-3 outsiders: monsters, mysteries, perils.

Gods, embody your purviews, attributes and weaknesses. Be awesome, awful, fallible and straightforward. 
Trickster, make mischief. Help them, but have a good laugh on the way. Look for comedy and paradox. 

Everyone, be nice.

Play:
Trickster, describe a normal day, then:

Approach 1-2 gods (other players: make cameo appearances, take up other characters);

Tell them how something is amiss. You can: 
Steal an attribute;
Upset the natural order;
Involve outsiders;
Target weaknesses;

Together, go out to put things right:

Trickster also introduces mischief, obstacles and opportunities.

Anyone may ask: "Trickster, is it your fault? Do we know that?"

Gods always succeed when within their purview AND with an attribute. Exceptions: against a weakness, gods need another’s help to succeed; when violating the natural order gods can succeed, but with consequences. 

Gods cannot die;

Solve the problem, return home. Describe scars, embarrassments, grudges, and lessons learned.

Author Comments

Inspired by a talk by Neil Gaiman, and his recent volume Norse Mythology.


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