Create your Gods - each choose: 1-2 purviews: war, wisdom, spring, law, etc. One god takes “Trickster”. 2-3 attributes: qualities, items, servants. 1-2 weaknesses: naive, proud, greedy, etc. Create your World: Your purviews, combined, are the natural order - what is important and just. Together, describe your world. Trickster, describe 2-3 outsiders: monsters, mysteries, perils. Gods, embody your purviews, attributes and weaknesses. Be awesome, awful, fallible and straightforward. Trickster, make mischief. Help them, but have a good laugh on the way. Look for comedy and paradox. Everyone, be nice. Play: Trickster, describe a normal day, then: Approach 1-2 gods (other players: make cameo appearances, take up other characters); Tell them how something is amiss. You can: Steal an attribute; Upset the natural order; Involve outsiders; Target weaknesses; Together, go out to put things right: Trickster also introduces mischief, obstacles and opportunities. Anyone may ask: "Trickster, is it your fault? Do we know that?" Gods always succeed when within their purview AND with an attribute. Exceptions: against a weakness, gods need another’s help to succeed; when violating the natural order gods can succeed, but with consequences. Gods cannot die; Solve the problem, return home. Describe scars, embarrassments, grudges, and lessons learned.
Inspired by a talk by Neil Gaiman, and his recent volume Norse Mythology.