Three Players: GM, Thief, Investigator. For Thief & Investigator their only equal is the other. Game is a diceless series of scenes. 1) GM & Thief: Play complex robbery – 4+ steps & distraction. (Investigator player not present) 2) GM & Investigator: NPC Cops mis-analyze crime to tell Investigator what didn’t happen. Investigator discerns what actually happened. 3) All: Thief makes a mistake, becomes suspect. First meeting between Thief & Investigator. 4) GM & Thief: Design base, where & how stolen items hidden. (Investigator player not present) 5) GM & Thief: NPC Cops enter Thief’s base; their failure probes defenses. 6) GM & Investigator: Play entering Thief’s base; Complex entry – 4+ steps & distraction. Diceless outcome ranges from total failure to total victory, likely partial victory. 7) All: If partial victory, Thief even stronger suspect. Second meeting between Thief & Investigator. 8) All: Cat and Mouse Relationship scenes. Is there a mutually beneficial resolution? (If interest or time, repeat 4-7 with second base) 9) All: Play complex (4 parts + distraction) second robbery with Investigator working against Thief during robbery. Thief gives GM 3 advance notes to make what Thief appears to be doing not what’s really happening. Who wins?
Thanks to the crew at Alarums & Excursions who helped me fiddle with this idea 15 years ago