Mechanics
Crew roll Imagination/Experience skill checks using 15d6 Shared Resource Pool
Crew allocate Resources to roll against complexity of challenge for any individual action:
Labyrinthine = 5 successes
Intricate = 4 successes
Complicated = 3 successes
Involved = 2 successes
Simple = 1 success
Threshold for success is 4 on any die.
Resource Loss
Dice that roll critical fails go into Unknown Resources
Fail Threshold:
Act 1 = 1
Act 2 = 2 or under
Act 3 = 3 or under
Access Unknown Resources by roleplaying flashbacks. Dice limit = Act’s number.
Collective Pressure Check
Between Acts, each crew member rolls 1 die.
If fail:
Character’s success cap raised to 5 (“Panicked”)
Game split into 3 Acts with 6 character actions (show action count):
Act 1 – Hazard begins.
Act 2 – Hazard defined.
Act 3 – Hazard escalates. End with Climatic Scene.
Archetypes
Rookie:
Reduce success threshold for Imagination rolls
Veteran:
Reduce success threshold for Experience rolls
Captain:
Leadership Move: Sacrifice life to grant auto-success
Mother:
Leadership Move: Offer emotional support to a panicked crew-member to reduce threshold for success.
Innocent:
2 Luck. Spend Luck for auto-success
Thanks to my testers: Matt Bauer, Ben Campion, Andy Irving, James Lawrence and Mark Penman
Thanks to Andy Berdan for proof-reading