Humanity scores are secret. Don’t cheat.
Randomly pick one (must have at least one Runner):
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Character | Humanity | Special
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Femme Fatale | 10 | Charm
Deranged Genius | 8 | Distract
Blade Runner | 6 | Interrogate
Corporate Overlord | 4 | Bribe
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Roll 1d12: If 10+, Replicant [-2 Humanity]
If 12, tell everyone
Answer why you:
seek a new life off-world?
help <player>?
hinder <player>?
dress that way?
are at the ramen stand?
Runners hunt replicants. Everyone interferes with each other.
All descriptions shall include grit, (retro)future, or noir.
Opposed actions: all involved players roll (1d12 - Humanity), high score wins. Highest Humanity breaks ties.
If your Humanity score exceeds 12, you achieve your new life off-world.
Special actions affect your Humanity score.
(roll 1d12, under Humanity)
* Charm
-1 to use. Make someone take your place.
+2 if they succeed there.
* Distract
Help someone escape interrogation, +1.
-1 if you could, but don’t.
Failed roll: take their place.
* Interrogate - Only opponent rolls (to avoid)
Pose a philosophical conundrum.
Capture & reveal replicant status.
If “human”, roll 1d12, on 10+ actually they’re a replicant!
Capture replicant: +4, human: -2.
* Bribe - Only opponent rolls (to avoid)
Change opponent’s action, +2.
Opponent -2.
Thanks to Phillip K Dick, Ridley Scott, and my high school English teacher.