Your party is under attack.
Will you be a hero? Even if it means dying?
Give your character an Essence: a defining trait or proficiency.
The GM sets the scene and everybody discusses possible actions. Each round, one or more players describe and take actions.
The GM assigns each action a difficulty from 3 to 6 and chooses its alignment:
- Recklessness | + Recklessness
|
+ Valour Victor | Hero
------------------------------o-------------------
- Valour Survivor | Victim
|
Your alignment (if any) is determined by your Recklessness and Valour points, which start at zero.
Modify the action’s difficulty:
Same alignment as you: -1
Opposite alignment: +1
Essence helps: -1
Essence hinders: +1
Success is D8 >= difficulty.
Adjust your Recklessness and Valour by +1 or -1, according to your action’s alignment.
Gain a Lost token if your Recklessness increased.
Gain a Victory token if your Valour increased and your action succeeded.
Gain a Lost token if you rolled a 1.
The GM describes the outcome of each action, then introduces the next round.
If you have at least 3 Lost tokens, you die next action.
The game ends if:
The party (including dead players) has at least [2 * party size] Victory tokens
Everyone is dead
All hope is lost
Thanks to Odward Frenry and the rest of the Crate & Crowbar #tabletalk channel for all their great advice and encouragement.