Your party is under attack. Will you be a hero? Even if it means dying? Give your character an Essence: a defining trait or proficiency. The GM sets the scene and everybody discusses possible actions. Each round, one or more players describe and take actions. The GM assigns each action a difficulty from 3 to 6 and chooses its alignment: - Recklessness | + Recklessness | + Valour Victor | Hero ------------------------------o------------------- - Valour Survivor | Victim | Your alignment (if any) is determined by your Recklessness and Valour points, which start at zero. Modify the action’s difficulty: Same alignment as you: -1 Opposite alignment: +1 Essence helps: -1 Essence hinders: +1 Success is D8 >= difficulty. Adjust your Recklessness and Valour by +1 or -1, according to your action’s alignment. Gain a Lost token if your Recklessness increased. Gain a Victory token if your Valour increased and your action succeeded. Gain a Lost token if you rolled a 1. The GM describes the outcome of each action, then introduces the next round. If you have at least 3 Lost tokens, you die next action. The game ends if: The party (including dead players) has at least [2 * party size] Victory tokens Everyone is dead All hope is lost
Thanks to Odward Frenry and the rest of the Crate & Crowbar #tabletalk channel for all their great advice and encouragement.