Leaders of an empire must overcome challenges to fight instability. Theme Find a theme. Rome. Fantasy castle. 1920s underworld. Space colony. Characters Name your character and their focus. Focuses: Military Social Economic E.g. Lars - commander - Military Brother Odin - high priest - Social Lord Kinsworth - baron - Economic Challenges Everyone writes on paper two challenges for each focus. E.g. Fire dragon - Military Arranged marriage fails - Social Gambling racket bust - Economic Setup Shuffle challenges, draw number of players -1. d6 = difficulty rating: 1-2 = 1 3-4 = 2 5-6 = 3 Beginning stability = 10. Declare Players not on a challenge may engage one. Challenges can have multiple players engaged. Engage How would your character handle the problem? Roll d6. Advantage If challenge focus = character focus, 1-2, failure, -1 stability. 3, persists. 4-6, success, challenge rating -1. Non-advantage 1-2, failure, -1 stability. 3-4, persists. 5-6, success, challenge rating -1. Repeat for engaged players. Resolve Zero rating challenges are overcome, empire gaining stability equal to double original rating. Players engaged on non-zero rating challenges remain engaged. Challenges that appeared on any previous turn reduce stability by remaining difficulty. Repeat Reveal new challenge, roll rating. Declare. Engage. Game end Stability = 0. Stability = 20 / no challenges remain.
It’s amazing what a can come out from the noisy tumble drier that is my car after midnight on a sushi and tea fueled binge.