Leaders of an empire must overcome challenges to fight instability.
Theme
Find a theme.
Rome.
Fantasy castle.
1920s underworld.
Space colony.
Characters
Name your character and their focus.
Focuses:
Military
Social
Economic
E.g.
Lars - commander - Military
Brother Odin - high priest - Social
Lord Kinsworth - baron - Economic
Challenges
Everyone writes on paper two challenges for each focus.
E.g.
Fire dragon - Military
Arranged marriage fails - Social
Gambling racket bust - Economic
Setup
Shuffle challenges, draw number of players -1.
d6 = difficulty rating:
1-2 = 1
3-4 = 2
5-6 = 3
Beginning stability = 10.
Declare
Players not on a challenge may engage one.
Challenges can have multiple players engaged.
Engage
How would your character handle the problem? Roll d6.
Advantage
If challenge focus = character focus,
1-2, failure, -1 stability.
3, persists.
4-6, success, challenge rating -1.
Non-advantage
1-2, failure, -1 stability.
3-4, persists.
5-6, success, challenge rating -1.
Repeat for engaged players.
Resolve
Zero rating challenges are overcome, empire gaining stability equal to double original rating.
Players engaged on non-zero rating challenges remain engaged.
Challenges that appeared on any previous turn reduce stability by remaining difficulty.
Repeat
Reveal new challenge, roll rating.
Declare.
Engage.
Game end
Stability = 0.
Stability = 20 / no challenges remain.
It’s amazing what a can come out from the noisy tumble drier that is my car after midnight on a sushi and tea fueled binge.