You are Dragons, living in your own Regions, working to outlive all others and become The Last Dragon. Attributes start at 1: Dragon >>> Hoard | Sleep | Terrify Region >>> Riches | Cultists | Adventurers Each era: Dragons choose which Dragon Attribute dominates their focus. Dragons should: >>> Describe their deeds with dramatic detail! >>> Name / track people, legacies, artifacts, monstrous beasts. >>> Interact with details from other Regions. >>> Make maps. >>> Roleplay / Banter / Tease one another! >>> BE CREATIVE / EPIC DRAGONS! At the end of each era, Dragon / Region Attributes change based on their focus: >>> Hoard+1 >>> Riches-1 | Adventurers+1 >>> Sleep+1 >>> Riches+1 | Adventurers+1 >>> Terrify+1 >>> Adventurers-1 | Cultists+1 Special Events: Hoard / Cultist: every 4 levels >>> Dragon chooses any two Attributes (even another Dragon / Region’s Attributes) to give +1 / -1. Adventurers: every 3 levels >>> Adventurers rally against the Dragon >>> Roll Dragon versus Adventurers. Any Riches | Adventurers | Cultists =-3 >>> Region devolves. >>> Dragon invades the Region with the highest Riches. >>> Roll Dragon versus Dragon. Rolling: >>> Dragons: [Terrify] * D6 + [Cultists] >>> Adventurers: [Adventurers] * D6 + [Sleep] >>> Highest wins. >>> Reroll ties. >>> Losing Dragons perish. Rinse / Repeat. Winner: CONGRATULATIONS! You are The Last Dragon! All other Dragons write a poem (#TheLastDragon) about your life’s deeds. The author of your favorite poem wins the game.
Dedicated to Jennifer, who always wants to play be a Dragon.