It is RPG for 2-6 players. One is Troublemaker, rest are Mercenaries. They will travel through parallel dying worlds and rescue them. What you need: 2d6 with different color (as example Black & White), paper, pencil. Mercenary creation: -Choose Name. -You have 5 attributes on level 0 add +2 to one and -1 to another: Strength Dexterity Mental Power Brilliance Sociality -Specialization: Choose one (swordfighting, cooking, spaceship flying etc.) on level 1. -Vitality: 3+Strength+1d6 -Special Equipment: Describe one special item - unique for you. Test: Roll 2d6 against difficulty level. Result = Black - White + attribute closest to your action + specialization if appropriate. More: Passed Equal: Passed but something happens Less: Failed, something happens. If in battle, you are wounded remove the final difference from Vitality Base difficulty level is 0 Troublemaker: -Make quests for mercenaries -Set proper difficulty level against their actions -Add “colours” and “spices” to world. Mercenaries: -Travels through the worlds - in time and space, like in The Chronicles of Amber by Roger Zelazny. -“Repairs” the worlds by doing quests given by Troublemaker World travel system: -Troublemaker describe world around Mercenaries -As they travel, they can change it (forest -> savanna) -Troublemaker can change something else (blue sky -> red)
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