A Two-Player Game Premise: The ancient Olympians have survived to this day, but time has mangled their portfolios. They remember what they were; most hate what they are. With enough divine energy, they can reclaim their original godhead. Characters: Ancient Modern Zeus Lightning Lighting Hera Womanhood Punishment Poseidon Water Cowboys Demeter Growth Hipsters Athena Wisdom Hair Apollo Truth Fraternities Artemis Hunting Capitalism Ares War Fashion Aphrodite Romance Pharmaceuticals Hephaestus Invention Sexuality Hermes Trickery Internet Dionysus Drunkenness Politics Goal: Find other Olympians. Absorb their divinity through pleading, coercion, deception, or violence. Rules: - Player can always sense the direction (but not identity) of the nearest Olympian. - Olympians cannot die or fade away before losing their divinity. “Killed” Olympians revive unscathed within one hour. - Divinity cannot be absorbed from unwilling Olympians unless they’re unconscious. - Absorbing an Olympian’s divinity adds its portfolios to player’s own. - Resolve magical challenges by rolling 1d6 for ancient portfolios or 2d6 for modern portfolios. - Resolve mundane physical, mental and social challenges by rolling 1d6. Add +1 per applicable - ancient portfolio; add +2 per applicable modern portfolio. - Rolls succeed on results ≥ 5. - If portfolio(s) were applied to mundane rolls, player narrates success / failure. Otherwise, GM narrates success / failure.
This game was inspired by my students’ frequent (and often comical) misinterpretations of Greek mythology.