THE SORCERER SUPREME sets a simple task for the PLAYERS. They need to invent a SPELL that solves the task. A SPELL is made of MAGIC WORDS. No. - WORD - Definition 1 - Si - Trigger 2 - Magnitudine - Size 3 - Morphosia - Shape 4 - Ex-Nihil - Create 5 - Locatia - Location 6 - Emulus - Imitate 7 - Somateria - Object 8 - Injectiv - Insert 9 - Extractus - Extract 10 - Crescere - Increase 11 - Reducto - Reduce 12 - Transmutia - Convert 13 - Preventia - Prevent 14 - Vitalia - Life 15 - Vectora - Kinetics 16 - Luminus - Light 17 - Thermia - Heat 18 - Potentia - Electricity 19 - Chronos - Time 20 - Arcano - Magic For each WORD in a SPELL, the PLAYER rolls a D20. Roll - Result 20-16: Critical Success 15-6: Success 5-2: Failure 1: Critical Failure. Roll a D20. The result corresponds to a new WORD that REPLACES the WORD you attempted to use. Example To save a cat from a tree, you try to shrink the tree. REDUCTO - (Reduce) MAGNITUDINE - (Size) SOMATERIA - (Object) Then roll 3 d20’s The WIZARD rolls 10-17-2 Reduce (10): Something definitely gets reduced. Size (17): Size is correctly targeted. Object (2): Instead of the tree, the cat is selected. The cat shrinks to the size of a mouse. Then the next player tries a new spell!
Recommended player count: 3 - 8 Turn Order: However you like! We just go clockwise in a circle. You can see an expanded version of the rules here https://drive.google.com/open?id=0B7Wx0oWE6xSDNDgxaUhPb3l0Y1k