Needed: polyhedral dice, pencils, paper
One player is GameMaster who NARRATES WORLD.
Others make Characters and interact with narration:
* Divide 5 points between attributes (0-3 each): Strength, Dexterity, Intelligence, Charm
* Write down three skills. Assign vales: 1, 2, 3. (e.g.: pickpocket, laser, fireball)
* Life Points = 3 + (strength * 2)
* List possessions
When character’s actions might fail:
* GameMaster rates task’s difficulty.
* Player rolls die from table.
* RR = Roll results
* Bonuses = values of all relevant attributes and skills
* Outcome = RR - Bonuses
Contests:
* Difficulty decides die.
* All parties roll.
* Outcome = RR - Bonuses
* Low Result wins.
Attacks:
* Armor/Defense = Difficulty Die
* Attack Value (AV) = Strength (melee), or Dexterity (ranged), or Intelligence (occult)
* Outcome = RR - Bonuses - AV
* Subtract damage from life.
* Life = zero: unconscious or dead
* Rest to heal.
Difficulty Armor/Defense Die
———————————————————————————————————————
Easy Prone d4
Harder Unarmored d6
Tricky Light d8
Trickier Heavy d10
Difficult d12
Very Difficult Dragonhide d20
Outcomes
———————————————
1 - 3 Success
4+ Failure
Weapon Damage
————————————————————
Light 1
Medium 2
Heavy 3 & up
Advancement:
* Extra skill points and/or skills.
EXAMPLE FOES
———————————————————————————————————————————————————————-
Defense AV Damage Life
———————————————————————————————————————————————————————-
Goblin d6 0 1 1
Outlaw d8 1 1 2
Robotron d20 3 3 10
Hats off to all the amazing people out there who are designing such smart independent RPG systems. Your work is all of the inspiration for MicroCrunch Universal.