The dragon's eye explodes as your hewn stone connects from 100 yards. On the ride back to town your horse gets spooked; you break your neck.
THE GIST:
Players collaboratively tell a story.
Player 1, is a gamemaster. Player 1 moderates the game by describing all the non-player elements such as plot and setting.
Players 2-N each invent characters that Player 1 weaves into the story. Each player controls their character's actions in that story...while that character lives.
SETUP:
Player 1 describes a setting
Players 2-N each describe a character
GAMEPLAY:
Player 1 tells a story which includes the setting and other Players’ characters. Player 1 describes everything except what the other players’ characters do. During this story, the other players interject to describe the actions of their characters.
If Player 1 wishes, they may subject any character action to a "test". When this happens, the game pauses and a fair coin is flipped.
Heads: critical success.
Tails: critical failure.
Player 1 interprets and describes that outcome.
No character may repeat an action that has been subjected to a “test”.
The game ends when the story is complete or until Player 2-N's characters are all dead.
Thank you to Bradley Andrews