The dragon's eye explodes as your hewn stone connects from 100 yards. On the ride back to town your horse gets spooked; you break your neck. THE GIST: Players collaboratively tell a story. Player 1, is a gamemaster. Player 1 moderates the game by describing all the non-player elements such as plot and setting. Players 2-N each invent characters that Player 1 weaves into the story. Each player controls their character's actions in that story...while that character lives. SETUP: Player 1 describes a setting Players 2-N each describe a character GAMEPLAY: Player 1 tells a story which includes the setting and other Players’ characters. Player 1 describes everything except what the other players’ characters do. During this story, the other players interject to describe the actions of their characters. If Player 1 wishes, they may subject any character action to a "test". When this happens, the game pauses and a fair coin is flipped. Heads: critical success. Tails: critical failure. Player 1 interprets and describes that outcome. No character may repeat an action that has been subjected to a “test”. The game ends when the story is complete or until Player 2-N's characters are all dead.
Thank you to Bradley Andrews